Asterius development


Soft-launching the latest alpha version of Asterius, v0.28.3. Things are just about where I want them for Beta.

I recently worked on making the PC controls input more suited for how PC players may want to play, and also allowing mobile players to use that control scheme if they so choose (as the mouse functionality is surprisingly well-suited for touch screens as well). Although my main focus is mobile, I thought it'd be worth the time to make the PC players feel like they weren't just playing a mobile port.

I still need to quality test a few things before releasing an open beta on Android and releasing a beta version on PC. Getting very close, though.

Files

asterius.swf 13 MB
Oct 10, 2018

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