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Gargoyle Landing

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Devlog

  • Splash Screen
    November 12, 2018 by Boops Games
    Finally got around to finishing the splash screen of Gargoyle Landing. I had to change things in GMS2 for it to work in HTML5 after some update made layer referencing throw an error, but managed to di... Continue reading
  • Postmortem of Game Jam
    September 04, 2018 by Boops Games
    1
    #ludum dare, #ludum dare 42, #postmortem, #game jam
    (Here’s an unfinished title screen) Despite being in game development for 9 years, I’ve only participated in a game jam once before. The last one was a 7 day jam and I way over-scoped the project... Continue reading
  • Release of a fun little game
    August 21, 2018 by Boops Games#release, #ludum dare, #gargoyle landing, #boops games, #indie dev, #game dev, #game development, #game jam, #puzzle
    Upon finishing our PostJam version of our game for Ludum Dare 42, it's actually turned into a fun little game. Adding the upgrade ideas I didn't have time for in the jam and applying feedback from the... Continue reading
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